Will let you see how people use that weapon and how well it is preforming. Maybe some really cool ones are unlocked with science. Every 10-20 waves the testing area has a different look. More background changes as levels increase. Combines both weapon damage and effects, or replaces them with something entirely. Examples: Fireball + Cabbage = Irish Special, Cannon Ball + Plasma Blot = Space Pirate. Green becomes the new base starting point for upgrades. Ultimate Science that removes gray weapons/mods. ONE slot next to Undesired labeled: I ABSOLUTELY DON'T WANT TO SEE THIS MOD. (I'd pay for this as a future DLC to support ongoing game development.) Monkey tail on the wooden barrel, metal barrel turns into a can of raid bug spray, cannon ball gets a pirate hat and says "ARG" instead of displaying damage numbers, Electric Boogaloo turns into a mini space ship, ect. Additional research for bonus flat damage/effects. After almost 50 hrs of Weapons Testing for Science, here are a few suggestions I've thought up while watching bugs die:
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